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1.
The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed. 2.
It is the responsibility of the host to ensure that all settings are correct, even if using the Game Types downloaded from the Flle Share. 3.
** We suggest that the Party Privacy be set to Invite Only. 4.
If any of the below settings are incorrect (this includes the MLG Variant settings as well), the hosting team forfeits that map. The team hosting is responsible to ensure all settings are correct prior to beginning any map. If the settings are incorrect, the map needs to end and the next map needs to be played. The team that was not hosting is responsible for obtaining valid proof to show that the hosting team did not have the settings correct. A ticket with valid proof must be submitted immediately after the match has been completed. * All Games o Hardcore Mode: Challenge Option o Allow Killcam: Enabled o Headshots Only: Disabled o Allow Sprint: Enabled o Force Respawn: Enabled o Wave Spawn Delay: None o Max Health: Normal o Health Regen: Normal (for Hardcore Mode, Health Regen is None) o Spectating: Team Only o Friendly Fire: Enabled o Class Editor: Allow Player Classes o Killstreaks: Challenge Option o Camera Spike: Challenge Option o C4: Challenge Option o Tactical Insertion: Challenge Option o Jammer: Challenge Option o Motion Sensor: Challenge Option o Claymores: Challenge Option o Secondary Launchers: Challenge Option o Perk Editor: Allow Perks o Game Recording: Enabled * Capture the Flag o Time Limit: 5 Minutes o Flag Return Time: 30 Seconds o Enemy Carrier on Radar: Delayed o Touch Return: Enabled o Round Win Limit: 2 Rounds o Capture Limit: 10 Flags o Respawn Delay: 7.5 Seconds o Number of Lives: Unlimited o Note: The winning team is determined by the team that captured the most flags combined in rounds 1 and 2. CTF Matches are tied in the event that both teams capture the same amount of flags combined in rounds 1 and 2. In the event of a tie, teams must replay the map. * Demolition o Time Limit: 3 Minutes o Bomb Timer: 45 Seconds o Plant Time: 5 Seconds o Defuse Time: 5 Seconds o Extra Time: 2 Minutes o Round Switch: Every Round o Round Win Limit: 2 Rounds o Respawn Delay: 7.5 Seconds o Number of Lives: Unlimited * Domination o Time Limit: 8 Minutes o Score Limit: 1000 Points o Round Limit: 1 Rounds o Flag Capture Time: 10 Seconds o Respawn Delay: 5 Seconds o Number of Lives: Unlimited o Note: Domination matches will consist of two rounds, one round played from each spawn. Scores will be added together to determine the winner. In the event of a tie in score, the map must be replayed. * Search and Destroy o Time Limit: 2.5 Minutes o Bomb Timer: 45 Seconds o Plant Time: 7.5 Seconds o Defuse Time: 7.5 Seconds o Multi Bomb: Disabled o Round Switch: Every Round o Round Win Limit: 4 Rounds o Number of Lives: 1 Life * Team Deathmatch o Points to Win: 5000 o Round Timer: 10 Minutes * Banned o Grenade Launcher o Flamethrower
Mlg ladder settings altında kabul ettiğiniz tüm maçlar içinde aşağıdaki kurallar geçerli olucaktır.
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The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.
* To access the MLG Settings & Gametypes, Send a Private Chat invite to “MLG Gametypes” > Select MLG Gametypes from the chat menu > Select View Profile > Select View CoD Playercard > Select File Share > Download the Game Types. * Major League Gaming Black Ops Rules v1 * All Games o Hardcore Mode: Disabled o Allow Killcam: Enabled o Headshots Only: Disabled o Allow Sprint: Enabled o Force Respawn: Enabled o Wave Spawn Delay: None o Max Health: Normal o Health Regen: Normal o Spectating: Team Only o Friendly Fire: Enabled o Class Editor: Allow Player Classes o Killstreak Editor: Don't Allow Killstreaks o Perk Editor: Allow Perks o Game Recording: Enabled * Capture the Flag o Time Limit: 5 Minutes o Flag Return Time: 30 Seconds o Enemy Carrier on Radar: Delayed o Touch Return: Enabled o Round Win Limit: 2 Rounds o Capture Limit: 10 Flags o Respawn Delay: 7.5 Seconds o Number of Lives: Unlimited o Note: The winning team is determined by the team that captured the most flags combined in rounds 1 and 2. CTF Matches are tied in the event that both teams capture the same amount of flags combined in rounds 1 and 2. In the event of a tie, teams must replay the map. * Domination o Time Limit: 8 Minutes o Score Limit: 1000 Points o Round Limit: 1 Rounds o Flag Capture Time: 10 Seconds o Respawn Delay: 5 Seconds o Number of Lives: Unlimited o Note: Domination matches will consist of two rounds, one round played from each spawn. Scores will be added together to determine the winner. In the event of a tie in score, the map must be replayed. * Search and Destroy o Time Limit: 2.5 Minutes o Bomb Timer: 45 Seconds o Plant Time: 7.5 Seconds o Defuse Time: 7.5 Seconds o Multi Bomb: Disabled o Round Switch: Every Round o Round Win Limit: 4 Rounds o Number of Lives: 1 Life * Banned o Secondary Launchers o Flak Jacket o Nova Gas o Decoy o All Equipment o Warlord o Second Chance o Grenade Launcher o Flamethrower
# Below are the maps and modes that will be played.
* Domination - Firing Range * Domination - Hanoi * Domination - Havana * Domination - Radiation * Domination - Summit * Domination - Villa * Capture the Flag - Firing Range * Capture the Flag - Hanoi * Capture the Flag - Havana * Capture the Flag - Radiation * Capture the Flag - Summit * Capture the Flag - Villa * Search and Destroy - Firing Range * Search and Destroy - Grid * Search and Destroy - Hanoi * Search and Destroy - Havana * Search and Destroy - Radiation * Search and Destroy - Villa
# To play a match using MLG Variant Gameplay, you must first select the "MLG Variant" custom mapset from the drop-down. If this is not selected, maps that are not included in the MLG Variant Gameplay may be randomized and cannot be played. You must submit a ticket to have that match removed. # Second, you must select the "Yes - Use MLG Variant Gameplay" option from the MLG Variant Gameplay section. If this was not selected, the match will not be played with MLG Variant Gameplay and would use the settings found under "Settings" in the Settings section above. # Your selection for all options below the MLG Variant Gameplay section will not matter. All required settings for MLG Variant Gameplay are listed above in the "Settings" section and must be used.
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